Elder Scrolls Oblivion Soundtrack Zip

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Cover art of the Oblivion soundtrack
Original cover

Oblivion's music was composed by Jeremy Soule. It is available from iTunes, Amazon, and Google Play, and was previously available from Directsong. If you have the PC version of the game, you can find the music files in the OblivionDataMusic folder, divided into 5 sub-folders depending on where they are used. They do not have the descriptive track-names and ID3-tags you'd get by purchasing them from Directsong, but are otherwise identical.

Elder Scrolls Oblivion Soundtrack Download

The music varies from slow, 'exploration' themes to faster, 'battle' themes. It is often easy to tell when an enemy sees the player character because the music will change sharply.

  • 2Development and reception

Soundtrack[edit]

There are 28 tracks in total but only 26 are included in the soundtrack. The tracks 'Success' and 'Death' are not included and are played when the player levels up and dies, respectively. The game divides the tracks into five categories:

  • Special: These tracks are played at special times during the game. See Notes for more information.
  • Explore: All of these tracks are randomly played one after another while the player is in the countryside (outside cities and dungeons).
  • Public: All of these tracks are randomly played one after another while the player is in a city, inn, house, or chapel.
  • Dungeon: All of these tracks are randomly played one after another while the player is in a dungeon (Ayleid ruins, caves, forts, mines etc).
  • Battle: All of these tracks are randomly played one after another while the player is under attack.
Track numberTitleFile NameLengthType
01Reign of the Septimstes4title.mp301:51Special
02Through the Valleysatmosphere_03.mp304:19Explore
03Death Knellbattle_07.mp301:12Battle
04Harvest Dawntown_01.mp302:51Public
05Wind from the DepthsDungeon_01_v2.mp301:42Dungeon
06King and Countryatmosphere_08.mp304:05Explore
07Fall of the Hammerbattle_04.mp301:16Battle
08Wings of Kynarethatmosphere_07.mp303:30Explore
09All's Welltown_02.mp302:26Public
10Tensiondungeon_02.mp302:32Dungeon
11March of the Maraudersbattle_01.mp302:08Battle
12Watchman's Easetown_04.mp302:05Public
13Glory of Cyrodiilatmosphere_01.mp302:28Explore
14Defending the Gatebattle_06.mp301:26Battle
15Bloody Bladesbattle_05.mp301:14Battle
16Minstrel's Lamentatmosphere_04.mp304:42Explore
17Ancient Sorrowdungeon_03.mp301:05Dungeon
18Auriel's Ascensionatmosphere_06.mp303:05Explore
19Daedra in Flightbattle_03.mp301:02Battle
20Unmarked Stonedungeon_05.mp301:06Dungeon
21Bloodlustbattle_02.mp301:07Battle
22Sunrise of Flutestown_03.mp302:56Public
23Churl's Revengebattle_08.mp301:08Battle
24Deep Watersdungeon_04.mp301:11Dungeon
25Dusk at the Markettown_05.mp302:11Public
26Peace of Akatoshatmosphere_09.mp304:11Explore
N/AN/Asuccess.mp300:17Special
N/AN/Adeath.mp300:13Special

Development and reception[edit]

Awards[edit]

It won the MTV Music Award for Best Video Game Score[1] and the Official Xbox Magazine's Soundtrack of the Year[2]. The score was also nominated for a British Academy of Film and Television Award, losing out to Tomb Raider: Legend[3], and for the Outstanding Achievement in Original Music Composition award of the Academy of Interactive Arts & Sciences, which it lost to LocoRoco.[4]

Jeremy Soule's commentary[edit]

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Jeremy Soule stated that while composing the music he did not imagine any specific characters or events; rather, he wanted it 'to comment on the human condition and the beauty of life'. In a 2006 interview, he related that this desire came as a result of a car accident that occurred during his composition of the score. He said, 'I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic .. I felt no fear .. I simply just acknowledged to myself that I've had a good life and I would soon have to say goodbye to all of it in a matter of seconds'. Soule sustained only minor injuries, but commented that his feeling during the crash—'that life is indeed precious'—remained with him throughout the rest of the composition.[5][6]

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Soule has shared some background on his composition for a couple of tracks:

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Elder

Elder Scrolls Oblivion Soundtrack Zip Download

Fall of the Hammer:
  • Celtic dance music has always fascinated me, and it is an inspiration I incorporated into this melee composition. There's just something that comes from nature itself when Celtic melodies and progressions are presented. And these sounds, once married into the ultimate human instrument known as the symphonic orchestra, tell an epic tale.[7]
Elder Scrolls Oblivion Soundtrack ZipMinstrel's Lament:

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  • My own personal favorite from Oblivion..[8]
  • Another example of the 'Elder' motif, this time in Oblivion. You can here [sic]the cadence in the men's voices in the final bars.[9]

Live Version[edit]

In 2009, the Czech Philharmonic Chamber Orchestra & Kuehn's Mixed Choir released an album called 'Play! A Video Game Symphony' that consisted of orchestral versions of video game soundtracks. A nine-minute medley consisting of Reign of the Septims, Glory of Cyrodiil and Watchman's Ease features as track 11. The orchestra took the music on a world tour, including an April 2010 performance in Eugene, Oregon, which was attended by Jeremy Soule himself.[10]

Oblivion

Notes[edit]

  • The track 'Auriel's Ascension' is not included on the original Xbox 360 version of the game. However, it is included on the PC and PS3 versions and the GotY edition of the Xbox 360 version.
  • A slightly different version of 'Reign of the Septims' is used for the game's introductory cutscene.
  • A section of 'Reign of the Septims' is used in The Elder Scrolls: Legends for Chaos Arena loading screens. Wes Johnson, the voice actor for Sheogorath, hums along.
  • 'Daedra in Flight' is featured in the UmbraCreation for SkyrimSpecial Edition. 'Wind from the Depths' is featured in the Saints & Seducers Creation.
  • Not all places play the expected type of music. For example, an 'Explore' tune is played in the Cheydinhal Fighters Guild Hall even though it's in a city. A 'Dungeon' tune is played in the basement of The Oak and Crosier even though the upper floors use 'Public' music.
  • All tracks have significantly shorter playtimes than the ones listed above. The last few seconds are blank. This is most likely to break up the tracks in-game and give the player's ear a rest before moving on to the next track.
  • The track 'Through the Valleys' is a reworking of Morrowind's 'Silt Sunrise'.
  • There is a track called LauncherMusic in the Oblivion folder which is the music played when the launch menu opens. The track is a sample of the 44 last seconds of 'Reign of the Septims'.

References[edit]

  1. ^Winners By Category, MTV.com
  2. ^'OXM's 2006 Game of the Year Awards'. Official Xbox Magazine (Future Publishing), February 2007
  3. ^Games Nominations 2006, BAFTA
  4. ^Outstanding Achievement in Original Music Composition, AIAS
  5. ^Jeremy Soule Interview & PLAY!
  6. ^Archive of the Interview
  7. ^Jeremy Soule, Facebook, March 13, 2016
  8. ^Jeremy Soule, Facebook, March 10, 2015
  9. ^Jeremy Soule, Facebook, December 9, 2015
  10. ^Play! website, April 1, 2010
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